NYSTCE Educational Technology Specialist

The NYSTCE Educational Technology Specialist test measures your knowledge according to the New York State Academic Standards. Success on this test indicates that you are qualified to teach curriculum related to the use of technology in the New York State public school system. The test content is drawn from these subareas:

Technology Concepts and Operations (13% of the exam)
Digital-Age Work and Learning (13%)
Digital Citizenry and Responsibility (13%)
Digital-Age Learning Environments and Experiences (13%)
Facilitating and Assessing Student Learning (14%)
Technology Leadership and Resource Management (14%)
Pedagogical Content Knowledge (20%)

The test consists of approximately 90 multiple-choice questions and one constructed-response question.

NYSTCE Educational Technology Specialist Practice Questions

1. The person for whom a software program is designed is known as the _____.
A: customer
B: IT professional
C: programmer
D: end user

2. Elementary school students are asked to keep a record of their diet over a few weeks. Which of the following file types would be most appropriate for this task?
A: A spreadsheet
B: A word processing document
C: A database
D: A pie chart

3. What is the name for the scam in which a phony email is sent out in the hopes of eliciting personal information?
A: Phishing
B: Hacking
C: Trolling
D: Spacing

4. Which of the following is NOT considered a peripheral?
A: Keyboard
B: External hard drive
C: Motherboard
D: Printer

5. What is the best method for teaching students to use a word processing program?
A: Lecturing
B: Coaching
C: Scaffolding
D: Recitation

Answer Key

1. D. The top priority of any software designer is to design a program that is useful to the end user.
2. C. Spreadsheets are too complicated for young children. As a result, it is typically more appropriate to start them out with a simpler file format such as a database.
3. A. Students should be familiar with common phishing ploys as well as the process of authenticating websites.
4. C. A peripheral is a device outside of the computer that either brings information into the system or allows the system to create an output.
5. B. Students can learn new computer programs much faster when they are allowed to participate and make progress through trial and error.